About
Design, play, tech, humans
Bengaluru, India
I combine a background in electrical engineering with play experience design, and try to build the world in a not-so-boring way. The transdisciplinary route looks unconventional on paper; in practice it is what lets me move through complex problems while keeping the person at the centre of them.
My practice moves between extremes — zooming out to strategy, then down into detail. I work well in the rapid prototype and in the slow refinement, in the cross-functional workshop and in focused execution. Moving between those scales is where I notice connections that are otherwise easy to miss.
Beyond making interfaces that look good, I hold that design can reshape our relationship with technology, with each other and with the world. Every project, however small, carries that potential — to leave things a little better and a little more human than I found them.
Said about the work
The result had some kind of hypnotic power over the audience. The fact that it's controlled by a user makes it even more special. You give a person a kind of ownership during a brief time of the artwork's life.
The concept addresses a real pain point for us workers. Being able to use what we already have at home instead of shopping for specific supplies would make learning much more accessible for our family.
Based on the prototype demonstrations, BIY could elegantly bridge socioeconomic divides without calling attention to them. Students would simply experience success regardless of what materials they have access to.