CV
Prineeth Ramachandra
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Work
- 2023 — present
- Axis Bank — Strategic designer, Axis Design Lab
Strategic design, packaging design for premium card segments, L&D curriculum for 1L+ employees, sonic branding across touchpoints, brand and cross-functional systems. ~3 years total across internship, consulting and full-time. - 2024 — present
- &things — Independent practice
Independent design practice. Led industrial and interaction design for Naptick (a bedside sleep experience device, now live post-launch); spatial and experience design. - 2020 — 21
- Mastree — Curriculum design
Redesigned learning experiences for grades 3–8 after contextual inquiry with 25+ students and 10 teachers. Multivariant testing on game mechanics across 3 iterations. - 2020
- Openhouse Learning — Product development
A Pictionary-based learning tool that increased content retention by 32% among 212 students. - 2018 — 20
- Teach For India — Fellow, Ahmedabad
Taught English, social science, science and mathematics to 28 students across grades 6–8. Created Shor-Sharab-A, a theatre-based classroom intervention, and The Open Art Collective, a student-led platform for 50+ students. - 2019
- Kaarmic Education — Camp lead, Telangana
Designed material reaching 2000+ attendees; led a team of 12 to recognition from the Government of Telangana. - 2018
- Ather Energy — Product intern
Service processes using machine learning to turn scooter error codes into specific service tasks. - 2016 — 17
- Siemens — Industrial automation intern
Human–machine interfaces using SIMATIC for a bottling plant in Hungary; internal project management tools.
Education
- 2021 — 26
- NID Gandhinagar — MDes, Industrial Design (Toy and Game Design)
- 2022 — 23
- University of the Arts Utrecht — Exchange, Games and Interaction
- 2014 — 18
- RVCE Bengaluru — BE, Electrical Engineering
Skills
Design — design strategy, brand and art direction, system design, service and spatial design, play experience design, instructional design.
Research — ethnography, semi-structured interviews, contextual inquiry, field observation, participatory design methods, qualitative synthesis, playful methods.
Tech and prototyping — rapid prototyping, physical and digital; ML model integration; hardware–software systems.
Tools — pen and paper. Adobe CC and Figma; Blender, TouchDesigner, Fusion; Ableton, Audition, Max/MSP; Python, HTML, CSS, JS (d3.js, p5.js); Arduino, Raspberry Pi, 3D printing.
Recognition
- 2023
- RSD Symposium — featured work, Truth by design
- 2022
- Participatory Design Conference — Spaces × Mental Well-Being
- 2022
- Annual Design Show, NID — featured project, versaTILE: modular furniture
- 2019
- RTERC Winter School, IIM Ahmedabad — top research practicum